Now go back to the Main Shaft and extend the bridge using the console on the left. This releases the zombie in the nap pod, so shoot it, but it also gives you access to the last Hip Pouch. Then pick up the Signal Modulator next to the dead guy, then turn around and go back to the Nap Room.Įxamine the Signal Modulator in your inventory, switch it to the “OSS” channel, then match the dials to the screenshot below: Take the note from the dead Special Forces soldier on your right, and your main objective will change. Now head back into the hallway where you left Sherry, then go through the door to the south and into the “Main Shaft”. Combine it with your current wristband to get the General Staff band.
Inside the Nap Room, search the lockers on your left to get an upgrade for the Spark Shot, then take the upgrade to your Umbrella wristband from the zombie’s wrist on your right. Be on guard, since a zombie might have woken up, but turn right once you’re through, and go into the nap room at the end of the hall. Once they’re done for, make your way to the far side of the cafeteria - taking out a fourth zombie on your way - and climb up the ladder.įollow the shaft around, and drop down into the kitchen area. The noise will wake up another to your right, so make sure you’re not surprised. Kick things off by shooting the one directly in front of you, then move over to the left and deal with the one feasting on the corpse on the floor. Go inside and get ready to kill some zombies. The first door on your right goes into the unlit Cafeteria. In this spooky corridor, walk forward and turn left at the end, then right. Store or retrieve any weapons and ammo you need, then head around to the northwest towards the Cafeteria. To the left of the front desk with the Umbrella logo is a side-office with a Typewriter and an Item Box. With Sherry resting, pick up the map of the lab from the desk behind you, then go back out into the hallway. Once inside, head over to the left and Claire will put Sherry down on the bed in this Security Room. Manage cookie settings Opening the labĪs you leave the cable car, carry Sherry forward and to the right, going through the front door of the NEST facility. To see this content please enable targeting cookies. In a rare moment of compassion, Annette invites Claire down into Umbrella’s NEST laboratory to try and cure Sherry, but like everything she’s been through so far, it’s not going to be simple.
Not only are her parents megalomaniac biochemists, but now she’s been implanted with the G-Virus.